Level: Brd 2, Drd 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: Animals or magical beasts with Intelligence 1 or 2
Duration: Concentration
Saving Throw: Will negates; see text
Spell Resistance: Yes
Description
Pros:
Cons:
Tricks/Combos:
Overall:
Because generic animals receive no save, and due to this spell's unpredictable effectiveness, Animal Trance works best against simple wild Animals. However, you are rarely in danger from simple wild animals. It might be decent if magical beasts, dire animals and even trained animals only got the Will save, but you ALSO have to roll high enough on the 2d6 HD roll...making this spell too unreliable to take.
Recommended for Bards?
No.
Recommended for Druids?
No, unless you plan on using it to captivate some squirrels or something. Maybe to impress a group of fey?
Recommended as a scroll?
No. Too unreliable, and even if you get a high HD roll AND the target fails its save, it's not an instant-win result like Hold Person - the animal still reacts to danger and will probably still eat you after you stop concentrating.