Align Weapon

Transmutation [see text]
Level: Clr 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)
Duration: 1 min./level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
Description

Other Information
Whatever alignment you make the weapon/projectiles determines the alignment of the spell. Can't be cast on a natural weapon.

Pros:
  • Allows you to bypass alignment-based DR, which is otherwise a significant disadvantage.

    Cons:
  • Useless versus most opponents.
  • Won't work on magical weapons that have alignment (which unfortunately are usually strong weapons).

    Tricks/Combos:
  • Not really a combo, but your Knowledge (Religion) and Knowledge (Planes) skill checks should be high if you want to use this spell, otherwise you'll never know what kind of DR a particular fiend or celestial (or whatever) has.

    Overall:
    A good spell that you will very rarely use. If you find yourself about to travel to a different plane, ask your DM if you can make a prepatory Knowledge check to estimate if you'll need this spell.

    Recommended for Clerics?
    Not unless you know beforehand you will be facing something with alignment DR, in which case it's a no-brainer.

    Recommended as a scroll?
    Yes. Align Weapon is perfect as a scroll, for those situations where you find yourself against an unanticipated foe with alignment DR.
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