Bestow Curse

Necromancy
Level: Clr 3, Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Permanent
Saving Throw: Will negates
Spell Resistance: Yes
Description

Other Information


Pros:
  • Permanent
  • Difficult to remove. Only 5 spells will remove the curse, and three are high level (7th, 9th, 9th)
  • Caster can create their own curse

    Cons:
  • No real disadvantages.

    Tricks/Combos:
  • Reach Spell: the low level of this spell makes the +2 spell levels tolerable, especially for clerics.

    Overall:
    Bestow Curse is a great, versatile attack spell. All three of the default curses are very strong, and the fact that you can create your own curse makes it even more potent. For arcane casters it's an okay choice, but there are many other good 4th level choices - Black Tentacles, Polymorph, Charm Monster, etc. But for clerics, who get it as a 3rd-level spell, it's amazing. It's about the same as Deafness/Blindness in terms of value.

    Recommended for Clerics?
    Yes. Probably tied with Blindness/Deafness as the best 3rd level offensive spell. With just the default curses, you have a huge range of versatility - it's almost a save-or-die spell.

    Recommended for Sorcerers?
    No. There are better choices for non-damaging spells that neutralize a target, such as Charm Monster or Enervation.

    Recommended for Wizards as an initial spell choice?
    No. There are better choices for non-damaging spells that neutralize a target, such as Charm Monster or Enervation.

    Recommended as a scroll?
    Yes. The ability to invent a custom curse, and the permanent duration make this a powerful intimidation tool.
  • Bear's Endurance, Mass

    Transmutation
    Level: Clr 6, Drd 6, Sor/Wiz 6
    Components: V, S, DF
    Casting Time: 1 standard action
    Range: Close
    Target: One creature/level, no two of which can be more than 30 ft. apart
    Duration: 1 min./level
    Saving Throw: Will negates (harmless)
    Spell Resistance: Yes
    Description

    Other Information
    Same as Bear's Endurance but affects multiple people. Minimum minutes duration/number of targets is 11 (12 for sorcerers).

    Pros:
  • Provides actual increase in hit points (not temporary hit points).
  • Multiple bonuses: hit points, Fortitude saves, Constitution checks.

    Cons:
  • The duration is awkward - it lasts longer than you need for a single fight, but not long enough that it can really be used except immediately prior to a fight.

    Tricks/Combos:
  • Eberron: Useful for "healing" Warforged characters, since it's a Constitution bonus, not an actual healing spell.

    Overall:
    Probably the most generally useful of all the "animal buff" spells, since it's useful to any class, and it provides skill check and saving throw bonuses. Unlike the other animal buff spells, should be pre-cast to have the best effect. If cast in battle, the temporary boost in hit points is fairly minor, and an actual Cure Moderate Wounds spell will usually heal more hit points and more importantly, not go away once the duration ends. Also, it's unlikely every desired target will be within range during combat, where as pre-combat you can gather up and then cast. A very good pre-cast spell for any physical tank or frontline fighter.

    Recommended for Clerics?
    No. The extra hit points (minimum 22) is always useful, but the +2 Fortitude bonus, while useful, isn't spectacular by 11th level. It's an okay choice, but unless you actually have 11 or so targets that will benefit from this spell, there is likely other 6th level spells that are better. If you really need Bear's Endurance, use a wand or scrolls rather than waste a 6th-level spell slot.
    Special: If you are a summoner and are summoning a large number of minions, then this spell could be very good.

    Recommended for Druids?
    No. The extra hit points (minimum 22) is always useful, but the +2 Fortitude bonus, while useful, isn't spectacular by 11th level. It's an okay choice, but unless you actually have 11 or so targets that will benefit from this spell, there is likely other 6th level spells that are better. If you really need Bear's Endurance, use a wand or scrolls rather than waste a 6th-level spell slot.
    Special: If you are a summoner and are summoning a large number of minions, then this spell could be very good.

    Recommended for Sorcerers?
    No. Better spells available, and your limited spell selection means this spell just isn't good enough. If you really want it, take the lower level Bear's Endurance and cast it multiple times instead - that's why you have all the spell slots, after all.

    Recommended for Wizards?
    No. The extra hit points (minimum 22) is always useful, but the +2 Fortitude bonus, while useful, isn't spectacular by 11th level. It's an okay choice, but unless you actually have 11 or so targets that will benefit from this spell, there is likely other 6th level spells that are better. If you really need Bear's Endurance, use a wand or scrolls rather than waste a 6th-level spell slot.
    Special: If you are a summoner and are summoning a large number of minions, then this spell could be very good.

    Recommended as a scroll?
    Not unless you know you will have 11 targets. A scroll of Mass Bear's Endurance is 1650, which is the same cost as 11 Bear's Endurance scrolls. If you only have ten targets, then you've wasted your money.
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